Monster monpiece cards images
And I fall for moe elements of certain characters from certain shows (I love the yandere Yuno from Mirai Nikki, for example, despite being well aware how ridiculous the character is and how her personality is a type designed to push my buttons.) Japanese creators also tend to put in elements that confound Western analyses - moe stuff usually brushes up against topics you'd consider "deep," and is usually much more likely to pass the Bechdel Test than your average Hollywood movie.īut we can all agree when things have gone overboard, I think - and that's where a lot of Japanese game publishers and developers are.
I'm not just okay with Etna, from the Disgaea series - I like her a lot. And one's appreciation for it is obviously subjective. It's not true that moe is a black-and-white issue, because it's creeped into most Japanese productions. By 2014, we've reached a point we're seeing most of the RPGs being made for portable platforms designed to appeal to an audience of geeks who either require - or at best, turn a blind eye to - this new status quo. There became a set of conventions to follow. These casts usually cover a variety of traits (both physical and not) designed to appeal to the geeky target audiences of these works, which (as with most cultural movements) became self-reinforcing as the tactic gained success. What you need to know is this: The rise of "moe" has meant the ascendance of anime, manga, and games with large casts of female characters designed to catch their audiences both by the heart and by the balls. I got into a definition of "moe" here but then cut it - it's not really salient to this piece. According to Idea Factory, PEGI rated the game 12+ due to "the minimal amount of violence shown in the game." The Vita title is slated to launch via the PlayStation Network this spring.The concept has been around much longer, but at some point, it took on a life of its own it became an end, rather than a means to an end. The altered Monster Monpiece received an ESRB Mature rating in North America, while the European release was awarded with a PEGI 12+ rating. "That said, each card that has had its image removed will still have the same number of levels for the player to increase, but the higher level card images will be the same as the lower level, even though they have leveled up and have become more powerful," the company said.Īccording to the publisher, the gameplay, playtime, system, features and storyline will remain intact as the original Japanese version, and Monster Girls can still be leveled up to the highest levels. The censored cards have their respective higher level Monster Girl images replaced with the corresponding "less exposed" lower level Monster Girls "due to some intense sexual imagery." The Western release will feature 350 cards, the same number of cards in the original, with "about 40" of that figure altered.
The publisher announced yesterday that it will cut down on the game's "strong sexual nature" by censoring certain cards. The action often results in Monster Girls character losing articles of clothing. Using the game's level-up features called First Crush Rub and Extreme Love, players can power up the Monster Cards by rubbing the PlayStations Vita's screen. Monster Monpiece features a card-based battle system where Monster Girls fight opponents. The company went on to apologize for those who do not agree with any level of censorship. Idea Factory International stated that the decision to alter content was difficult as it endeavors to satisfy fans and offer the same content available in Japan. "The borderline of what is ‘acceptable' will always be extremely gray and vary from person to person, but as a responsible company working in the U.S., we had to make the difficult decision that we did." Western society is not as lenient as that of Japan when sexual images are involved-especially images of humanoids that appear to be younger than a socially acceptable age," the statement reads. Publisher Idea Factory International is fully aware of fans' concerns over its decision to censor the Western release of strategic card battle game Monster Monpiece, according to a statement, explaining that Western markets aren't as tolerant to "images of humanoids that appear to be younger than a socially acceptable age."